A long round on the northern fells over Great Cockup, Great Sca Fell, Knott and Little Calva — 23.9 km and 1,160 m, with no stage averaging steeper than about 10%. The distance rather than the gradient is what makes it a full day: roughly 6.7 hours of steady walking.
✎️ Planned route — drawn but not personally walked or checked yet. A planned line is a suggestion, not a guarantee — conditions change. Navigate independently and carry a map & compass. How to use this guide.
Difficulty profile
LengthSevere23.91 km — a long day out.
SteepnessHardSteepest sustained pull about 25% around the 7.8 km mark.
TerrainModerateMostly good mountain path. desk assessment — not field-verified
NavigationModerateClear line, hard to stray. desk assessment — not field-verified
ExposureNot assessedExposure (drops, scrambling, how bad a slip would be) can’t be judged from gradient data alone, so we don’t guess. A rating appears once the route is editorially assessed or walked.
Five independent axes, not one score. “Desk” ratings come from maps and guidebooks, not yet walked — treat them as a guide, not a survey.
Conditions on this route
We score every Lakeland Wainwright each morning on cloud, wind, rain and underfoot, and this route crosses 3 of them. The worst summit governs the verdict — a route is only as kind as its roughest top.
Daylight is short from October to February — check today’s sunrise and sunset before you set off, and carry a head-torch and spare batteries. On short days, decide your turn-back time before you start.
This walk covers about 23.91 km with around 1160 m of ascent, taking in 8 summits. The map above shows the line; the elevation profile and stage notes are below.
Access & barriers
Can a dog, a buggy or dodgy knees manage this route? A quick read from the gates and stiles mapped along the way.
Dog
Mostly gates
Buggy
Not buggy-able
Knees
Steep in places
Dog: A stile of unmapped type — a dog may need lifting over.
Buggy: Stiles or rough going on the route.
Knees: A sustained ~25% descent around the 15.2 km mark — a little jarring on tired knees.
On the line: 24 gates · 1 step-over stile · 1 stile (type unmapped)
Naismith-based estimate — a fast/steady range. Your pace will vary. These use Naismith’s textbook constants (5 km/h, 600 m of ascent an hour). Measured against a pace fitted to 41 recorded Lakeland walks they run about 8% slow, and we have left them that way deliberately: a slow estimate strands nobody.
The walk, stage by stage
1
Start → Little Cockup (4.8 km, 302 m)
Climb of about 302 m over 4.8 km (around 6% average).
Starting from the quiet, hedge-lined lanes near Orthwaite or Uldale, the route begins with a long, steady approach. You transition from agricultural tracks onto the open, grassy fellside. The 6% average gradient over nearly 5 km makes for a long, grinding warm-up rather than a steep shock. The path is often faint, relying on sheep trods through deep fell grass as you make your way onto the western nose of the ridge toward Little Cockup
Waypoints
Start Point: Orthwaite / Uldale valley lanes (approx. NY 255 338). Intake Boundary: The transition from farmed pasture to open moorland. Little Cockup Summit (395 m): A modest, grassy Birkett marking the true start of the high ridge
Decision point
Handrails: Boundary fencelines separating the fell from the valley enclosures act as a reliable guide during the lower sections. Visuals: Over Water (the small lake to the north-west) is a brilliant orientation marker over your left shoulder as you climb
Easy to get wrong
Seasonal Hazards: The lower slopes are infested with deep bracken from late June to September, which completely obscures the faint tracks and makes early progress frustratingly slow. Terrain Fatigue: The sheer distance of this initial pull means you expend significant energy before even hitting the main peaks. The tussock grass is heavy and wet
If you need to get off
Retreat: Simply reverse your bearing west/north-west directly back down the grassy slopes to the valley road. Trap: Do not drift east into the deep ravine of Dead Beck; it is steep, pathless, and choked with vegetation
2
Little Cockup → Great Cockup (1.4 km, 133 m)
Climb of about 133 m over 1.4 km (around 10% average).
A superb, straightforward ridge walk. From Little Cockup, you head south-east along the broad, grassy spine. The 10% average gradient offers a healthy but manageable pull. The terrain here is much firmer and drier than the lower slopes, making for rapid, enjoyable progress
Waypoints
The Connecting Ridge: The wide, sweeping saddle linking the two tops. Great Cockup Summit (526 m): A Wainwright summit, often marked by a modest pile of stones, offering expansive views north towards the Solway Firth
Decision point
Handrails: The crest of the ridge is incredibly wide but obvious. Simply follow the highest ground south-east
Easy to get wrong
Wind Exposure: These northern ridges act as a barrier to weather blowing in from the coast. Expect sudden, biting wind chill as you crest the ridge line. False Horizons: The broad, rounded nature of the fell means the summit frequently appears closer than it is
If you need to get off
Retreat: Retrace your steps over Little Cockup to the Orthwaite road. Trap: Do NOT bail directly east down the steep, pathless flanks towards the Trusmadoor pass unless you are highly experienced; the grass is incredibly slick and deposits you in a remote, marshy cleft
3
Great Cockup → Great Sca Fell (2.0 km, 199 m)
Climb of about 199 m over 2.0 km (around 10% average).
You now plunge into the wilder interior of the Northern Fells. Leaving Great Cockup, you must descend slightly to cross the high, remote col area (near White Hause) before launching into a steady 10% pull up the vast, featureless slopes of Great Sca Fell. The terrain transitions into a sprawling, often sodden expanse of peat, moss, and coarse grass
Waypoints
The Col (White Hause vicinity): The damp depression separating the Cockup ridge from the central massif. Great Sca Fell Summit (651 m): A bleak, incredibly flat Wainwright summit
Decision point
Fence Line: A dilapidated wire fence runs across the summit plateau of Great Sca Fell. Intercepting this is vital for orientation in poor visibility. Compass Bearings: Absolute discipline is required here. Shoot a strict bearing from the col to the summit
Easy to get wrong
Bogs: The saddle crossing is notoriously wet. Expect black peat hidden under bright green sphagnum moss. Featureless Topography: Great Sca Fell is a massive, domed plateau. In thick clag, it is impossible to visually determine the highest point or your direction of travel
If you need to get off
Retreat: Reversing back to Great Cockup is the safest, most logical exit. Trap: Bailing north from Great Sca Fell plunges you into the remote, boggy wilderness of the upper Whelpo Brook catchment, stranding you miles from your start point
4
Great Sca Fell → Knott (1.1 km, 73 m)
Climb of about 73 m over 1.1 km (around 7% average).
A high-level, desolate traverse between the two highest points in this sector. The gradient is a gentle 7%, but the ground is heavily scarred with peat hags. You are walking across the roof of the Back o' Skiddaw area—a vast, sky-dominated landscape
Waypoints
The High Plateau: The connecting high ground between the peaks. Knott Summit (710 m): The highest point of the route, a Wainwright summit marked by a small cairn on a sprawling grassy plain
Decision point
Handrails: Keep to the remnants of the old fence line, which generally guides you between the high points of this plateau
Easy to get wrong
Peat Trenches: You will be forced to detour around or climb in and out of deep, eroded peat channels. This drastically slows your pace. Whiteout Disorientation: In fog, the ground drops away so gradually in every direction that you can easily walk a full circle without realizing it
If you need to get off
Retreat: You are now deep in the interior. Your best option in an emergency is to use a compass to march strictly west, aiming to drop into the Dash valley to intercept the broad Cumbria Way track
5
Knott → Burn Tod (1.4 km, 1 m)
Descent of about 117 m over 1.4 km.
Leaving the high Wainwrights, the route descends west into utter wilderness. You drop off Knott towards the remote Birkett of Burn Tod. The terrain is entirely trackless, dominated by deep heather, underlying rocks, and significant bogs as you enter the upper catchments of the Caldew system
Waypoints
Knott South-Eastern Flank: The pathless descent line. Burn Tod Summit (approx. 605 m): A lonely, isolated Birkett rising slightly out of the surrounding marsh
Decision point
Compass & Pacing: Burn Tod is a subtle bump. In clag, you must pace your descent from Knott, or you will walk straight past it into the valley
Easy to get wrong
Trackless Wilderness: There are no paths here. You are high-stepping through deep, energy-draining vegetation. Hidden Hazards: The heather completely conceals deep holes, loose rocks, and drainage channels. Watch your ankles
If you need to get off
Trap: Do NOT continue descending east or south-east into the River Caldew gorge. It is an agonizingly long, wet, pathless trap that cuts you off completely from your transport. Retreat: Re-ascend Knott. It is exhausting, but keeps you on the high ground
6
Burn Tod → Little Calva (2.6 km, 262 m)
Climb of about 262 m over 2.6 km (around 10% average).
A brutal, grueling traverse across the most notorious bogs in the Northern Fells. You must cross the marshy headwaters of Wiley Gill/Burntod and execute a steep, 10% average pull up the northern flanks of Little Calva. This section will test your resolve
Waypoints
Wiley Gill Catchment: The heavily bogged valley floor. Little Calva North Flank: The steep pull out of the bogs. Little Calva Summit (662 m): A flat, wet plateau marked by a small pile of stones
Decision point
Watercourses: Ensure you cross the infant streams at right angles; following them will pull you down into the Skiddaw Forest trap. Fence Line: A fence line crosses the Little Calva plateau, acting as a superb catch feature once you reach the top
Easy to get wrong
The Black Bogs: The crossing between Burn Tod and Little Calva is infamous. You will sink. The key is reading the vegetation—avoid bright green moss and aim for the slightly firmer, whiteish tufts of cotton grass. Exhaustion: Hauling yourself out of the bogs and immediately up a 262 m trackless climb is the physical crux of the route
If you need to get off
Retreat: There are no good bails here. Pushing up to Little Calva sets you up for an easier return via the western edges than trying to retreat back over the Knott massif
7
Little Calva → Cockup (4.5 km, 113 m)
Climb of about 113 m over 4.5 km (around 3% average).
A massive, sprawling cross-country traverse. Having survived the bogs, you now contour and gently ascend back across the grain of the northern slopes, heading generally north-west to return to the Cockup massif. The terrain is a mix of heavy fell grass, sheep trods, and minor gill crossings. The 3% average ascent indicates a long, undulating mid-level route rather than a steep climb
Waypoints
Skiddaw Forest / Dash Valley Rim: The high ground skirting the northern edge of the Skiddaw massif. Dead Crags (Above): Keeping safely above the massive drop into the Dash valley. Cockup Summit: Returning to the western reaches of the route
Decision point
Contour Discipline: Use your altimeter or map heavily here to hold your height. Do not get sucked down into the Dash valley too early
Easy to get wrong
Distance Fatigue: A 4.5 km trackless traverse on tired legs will feel endless. Gill Crossings: You will cross several small streams feeding the Dash valley. The banks are steep and slippery. Hazard Avoidance: You must maintain a high enough contour to avoid being bluffed out above the sheer drop of Dead Crags near Bakestall
If you need to get off
Retreat: If the traverse is too exhausting, drop deliberately west into the Dash Valley to intercept the wide, stony Cumbria Way track, which offers a fast, flat walk out to Orthwaite
8
Cockup → Watches (3.1 km, 40 m)
About 3.1 km with 40 m of ascent.
The route now begins to wind down. Leaving the main grassy mass of Cockup, you drop and contour across relatively easy, rolling fellside toward the minor Birkett of Watches. The 40 m of ascent is barely noticeable spread over 3.1 km
Waypoints
The Lower Moorland: The transition from the high fells back toward the agricultural boundary. Watches Summit (333 m): A highly distinct Birkett. Unlike the rounded grassy domes behind you, Watches features uncharacteristically sharp, exposed rocky outcrops
Decision point
Visual Target: The sharp rocky prow of Watches stands out clearly against the lower grassy slopes in good visibility
Easy to get wrong
Ankle-Breaker Terrain: As you drop lower, the bracken returns. Hidden amongst it around Watches are sharp, loose scree rocks—a nasty surprise on tired legs
If you need to get off
Retreat: You are now adjacent to the valley floor. Any descent trending west or north-west will intercept the valley roads within 1-2 km
Watches → Finish (3.0 km, 38 m)
Descent of about 112 m over 3.0 km.
The final descent off the fells. You leave the rocky outcrops of Watches and drop down through deep bracken and fell grass to reach the intake walls. The route then merges onto agricultural tracks and quiet country lanes, delivering a flat, easy walk back to your vehicle
Waypoints
Watches Descent Spur: The grassy line dropping to the valley. Intake Wall / Farm Gates: The return to enclosed land. Valley Lanes: The tarmac finish back to Orthwaite/Uldale. Finish Point: Starting parking area
Decision point
Handrails: Once you hit the intake wall, simply keep it on your right (or left, depending on your exit gate) until it funnels you onto the farm tracks. Visuals: The valley road network is entirely visible from Watches
Easy to get wrong
Deep Mud: The farm tracks immediately after leaving the open fell are heavily churned by tractors and livestock. Expect deep, unavoidable mud pits. Road Walking: Be cautious of fast-moving local farm traffic on the narrow, blind bends of the valley lanes
If you need to get off
Retreat: This is the final walk-out. Simply follow the tracks and lanes back to the start
Positions are approximate. Lakeland car parks fill before 9am on fine weekends.
Vehicles are left entirely at their owner’s risk. We list places people park; we cannot vouch for any of them. Judge it on the day: take valuables with you, leave nothing on show, and if a spot feels wrong when you get there, park somewhere else.
The X4 stops at Bassenthwaite, opposite High Side Farm. From there it is 2.5 km and 142 m of ascent to this start — a walk in before the walk. Last bus: Monday to Friday 20:28 towards Workington (X4) and 18:13 towards Wigton (554) and 09:09 towards Carlisle (553); Saturday 20:43 towards Wigton (554) and 20:28 towards Workington (X4) and 18:24 towards Carlisle (553); Sunday 18:24 towards Carlisle (553) and 16:23 towards Wigton (554). Checked against the operator’s timetable, 7 September 2026. Times here are a guide, not a promise — leave yourself more than the minute.
The X4 passes this route at 21.6 km (Bassenthwaite, at High Side, 440 m off the line).
Year-round, every 30 minutes Monday to Saturday between Penrith and Keswick and hourly on Sundays, from outside Penrith station. One ticket from any station on the West Coast Main Line to Keswick includes this bus: search for ‘Keswick Bus (KWK)’ when you book the train. From Penrith this is your way into Keswick and the Northern fells — Threlkeld/Scales stops serve Blencathra directly, Braithwaite serves the Coledale fells.
There is a fallback here, but it is a weak one. Some of the 3 below tend to fill for the same reasons at the same time. Treat the list as one-and-a-bit options rather than 3.
Peter House Farm, Bassenthwaite (roadside)
Watches (layby)
Orthwaite Bank (layby)
Worked out from the parking we hold within walking reach of this route and the other walks each place serves — two places that serve the same walks fill for the same reasons. We are not saying whether anywhere has spaces today, and we never will: this is what exists, not what is free.
When the sun reaches the tops
Not sunrise — the moment the sun clears the skyline from that summit, which on a fell with high ground to its east can be a good deal later. The two equinoxes are shown because they fall in the walking season, and late December too wherever a top keeps you waiting then; the clock gap between the equinoxes is British Summer Time, not the hill. Rounded to the nearest quarter hour and meant as a general idea, not a schedule.
Great Cockup — in late March the sun reaches it around 06:45, about half an hour later. In late September, about 07:30. It waits longest in late March — about half an hour after sunrise. In late December, not until about 09:00.
Great Sca Fell — in late March the sun reaches it around 06:15, with the sunrise. In late September, about 07:00.
Knott — in late March the sun reaches it around 06:15, with the sunrise. In late September, about 07:00.
Modelled from a 30 m elevation model against each summit’s own skyline — the same figures the fell pages carry, never observed. Cloud is not in it.
⚠️ Safety & conditions
The Cockup–White Hause–Little Cockup ground is pathless rough grazing and heather edge — expect fences and gates to dictate the line low down, and no trail underfoot higher up.
Both routes off this start are ~23 km loops of 6.7-7 hours whose own warnings say the middle is trackless deep heather and pathless rough grazing. That makes wet boots the certainty, and Bassenfell is the ONLY property in the whole 4.83 km radius whose page names a drying room. It also parks 21 cars, has a ground-floor en-suite bedroom, and runs its own walking weeks - the September Walking Week 2026 blocks 14-19 September on its own availability calendar.
It is an outdoor-activity centre run by a charity, and its dining room seats seventy-five people looking straight out over Bassenthwaite Lake.
Drying room“Drying Room and Laundry Space to dry wet coats and shoes.”
Family rooms“Accommodation 68 Bed spaces in 19 Bedrooms on 3 floors. Rooms range from twin/double up to 6 people each with en-suite or a private bathroom.”
Evening meal“Friendly relaxed atmosphere, comfy accommodation, great food, and quality leadership are the hallmarks of our holiday weeks.”
Parking“Parking Car park space for up to 21 cars.”
Children“A wonderful venue for residential groups whether adults, children, youth or mixed ages.”
The check-in window runs to ten at night, which is the single most useful arrival fact in this cluster: both routes off this start are seven-hour days over trackless heather and finishing late is the norm, not the exception. Free cots and high chairs, and a note that early arrivals can dump the car and wander, cover the other end of the day.
Worth knowing: “One dog is allowed provided all doggy rules are followed. All dog hairs should be removed before the cottage is vacated. Dogs are not allowed in bedrooms or on furniture and must not be left unattended in the cottage. Dogs MUST be on a lead in the communal courtyard”
Guests are invited to let the ducks out of their shed in the morning and keep the eggs, and the cottages were called Loft Holiday Cottages before they were named after the ducks.
Dogs“One dog is allowed provided all doggy rules are followed. All dog hairs should be removed before the cottage is vacated. Dogs are not allowed in bedrooms or on furniture and must not be left unattended in the cottage. Dogs MUST be on a lead in the communal courtyard”
Family rooms“Jemima's Cottage sleeps up to 5 in 2 bedrooms and Rebecca's Cottage sleeps up to 2 in 1 bedroom.”
Parking“Early arrivals can always leave their car and go for a wander or take their car and go and explore the local area.”
Children“Cots and high chairs are available free of charge but must be requested in advance of arrival.”
What each place says about itself, quoted from their own site. We have not stayed at any of them, and there are no prices, no booking and no affiliate links. Distances are straight lines from the route start, never walking times. Properties found via OpenStreetMap (opens in new tab).